

Log_ce_vehicleěoolean off enable/ disable logging of CE specific - vehicle specific

Log_ce_dynamiceventěoolean off enable/ disable logging of CE specific - dynamic events specific

Log_celoopěoolean off enable/ disable logging of CE loop timing and basic statistical info Log_missionfilewarningěoolean on enable/ disable console warning messages about mission files (typically sandbox mode does not require them all) Log_storageinfoěoolean off enable/ disable periodic storage info messages in console (if CE stores files) Log_hivewarningěoolean on enable/ disable some of the hive warning messages in console Save_types_startupěoolean on If disabled, no data/types.bin is created at startup (usefull for minimal hive setup) Save_events_startupěoolean on If disabled, no data/events.bin is created at startup (usefull for minimal hive setup) World_segments Integerđ2ĝefines how in many segments world will be split by CE - this affects save, load, cleanup and other processing events - it's performance wide for huge maps (note that default value is for Chernarus map!)īackup_period IntegerĖ0 Period of regular backup creation (minutes)īackup_count Integerđ2Ĝount of backups to keep - foldersīackup_startupěoolean false Process backup at startup of serverĭyn_radiusğloatĒ0ĝefault value for dynamic infected zone - size of the zone (meters)ĭyn_sminğloatĐĝefault value for dynamic infected zone - minimal static countĭyn_smaxğloatĐĝefault value for dynamic infected zone - maximal static countĭyn_dminğloatĐĝefault value for dynamic infected zone - minimal dynamic countĭyn_dmaxğloatĕĝefault value for dynamic infected zone - maximal dynamic count
DAYZ STANDALONE LOOT MAP UPDATE
WorldWetTempUpdate Integerđ -Ěllow update of wetness and temperature values on all items in the world.įoodDecay Integerđ -Ěllow decay on food (requires WorldWetTempUpdate set to 1).Ĭlick the folders to get to the path: mpmissions\\cfgeconomycore.xmlįor example, mpmissions\dayzOffline.chernarusplus\cfgeconomycore.xml ZoneSpawnDist Integerē00 mĝistance to invoke infected spawn in nearby zone (dynamic infected) ZombieMaxCount Integerđ000 - Maximal limit of spawned zombies across all zones in map TimePenalty IntegerĒ0 sec Penalty time for player that is still in play session TimeLogout Integerđ5 secĝefault logout time TimeLogin Integerđ5 secĝefault login time TimeHopping IntegerĖ0 sec Penalty time for server hoppers SpawnInitial Integerđ200 - How many initial test are allowed for item spawn RestartSpawn IntegerĐ % How much loot should be respawned during restart to nomimal RespawnTypes Integerđ2 - How many different types can be respawned at once RespawnLimit IntegerĒ0 - How many items of one type can be spawned at once RespawnAttempt IntegerĒ - How many attempts are performed during single item respawn LootProxyPlacement Integerđ -Ěllow dispatch containers to receive the loot. InitialSpawn Integerđ00 % How much loot will be spawned on server initial start (without storage). IdleModeStartup Integerđ -Đ to disable idle mode on server startup (will still switch on later if IdleModeCountdown is not 0) IdleModeCountdown IntegerĖ0 secĚctivate economy idle mode on empty server after given time dead)ĬleanupLifetimeLimit Integerĕ0 - How many items can be deleted at once during standard cleanupĬleanupLifetimeRuined Integerē30 secĝefault lifetime for ruined lootįlagRefreshFrequency IntegerĔ32000 sec Items lifetime will be refreshed with this frequency.įlagRefreshMaxDuration Integerē456000 sec How long the flag will be refreshing items. Warning: Please ensure to take a backup of any files you modify to ensure no data is lost if files break.Ĭlick the folders to get to the path: mpmissions\\db\globals.xmlįor example, mpmissions\dayzOffline.chernarusplus\db\globals.xmlįind the values you want to change (refer to the table below)Ĭhange the values to your desired values.ĪnimalMaxCount IntegerĒ00 - Maximal limit of spawned animals (not ambient) across all zones in mapĬleanupAvoidance Integerđ00 mĝistance from player required for item deletionĬleanupLifetimeDeadAnimal Integerđ200 secĝefault lifetime for dead animalsĬleanupLifetimeDeadInfected Integerē30 secĝefault lifetime for dead infectedĬleanupLifetimeDeadPlayer Integerē600 secĝefault lifetime for dead playerĬleanupLifetimeDefault IntegerĔ5 secĝefault lifetime for entities with no specific economy setup, but damage >= 1.0 (ie.
